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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Limit Expertise to ONLY Ranger skills! - Page 4 - Guild Wars Forums - GW Guru
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Old Mar 20, 2008, 02:18 PM // 14:18   #61
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Why rez a crap topic just to add your two cents? Start a new thread if you have a new idea.
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Old Mar 20, 2008, 02:19 PM // 14:19   #62
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/notsigned

Now make Elementalist have 3*energy storage for his spells, Strength for warrior-only weapons, Leadership for paragon-only shouts, Mysticism for dervish-only enchantments... And so on.
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Old Mar 20, 2008, 03:43 PM // 15:43   #63
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expertise doesn't even apply to spells, hexes, enchantments, or a good chunk of skills in general. how is that overpowered?
/notsigned
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Old Mar 20, 2008, 03:53 PM // 15:53   #64
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Posting in threads made in june of '07 is seriously ftl. This idea was dead for a reason. Needs to be locked due to general concesus of "H-E-double hockey sticks No".
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Old Mar 20, 2008, 04:41 PM // 16:41   #65
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Divina Favor works only with monk skills.

That sucks enough. No more attributes like that.
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Old Mar 20, 2008, 05:27 PM // 17:27   #66
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holy bawls!

Somone beat you with an RaO! QQ

/unsigned
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Old Mar 20, 2008, 05:32 PM // 17:32   #67
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Quote:
Originally Posted by MithranArkanere
Divina Favor works only with monk skills.

That sucks enough. No more attributes like that.
Uh nuh...correction.

Monk SPELLS. ;p
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Old Mar 20, 2008, 07:32 PM // 19:32   #68
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Quote:
Originally Posted by Chronos the Defiler
Title says it all....

Ranger nowadays play everything EXCEPT a ranger, we have R/N touchers, R/A running dagger skills, R/W with hammers....limiting Expertise to only effect Ranger skills will fix all this crap.


/signed

You can tell theres a problem with it when rangers rarely use the weapon they are supposed to. Maybe its just a problem with bows. either way R/Ds, R/Ws, R/As need to die. I dont mind touchers cause they only work in pseudopvp (RA AB maybe TA) and they are fun to kill when they think themselves invincible.
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Old Mar 20, 2008, 07:39 PM // 19:39   #69
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Amazing! I have the two simple solutions!

[skill]"Can't Touch This!"[/skill]

STFUGTFOOMGWIN!

The only thing I see wrong with Expertise is touch skills. It's like making Mysticism only effect you when Dervish Spells Only ends on you.
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Old Mar 20, 2008, 10:02 PM // 22:02   #70
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Quote:
Originally Posted by Does-it-Matter
There is still the Barrager, Broad Head Arrow, and CripShot (and to a lesser degree, Choking Gas).
You can add Burning Arrow and Smoke Trapper to that. And I guess if you still want to do ViMway, that option is open, that's basically 6/7 skills being of the Ranger (not counting Rez sig)

Just because the Ranger can be flexible doesn't mean it's IMBA, any decent team can combat an R/P or R/D or R/W. It's not really that much more powerful than using a straight up Para or Derv or Warrior, and it has less armor, generally.

I've been saying now for almost 2 years that Vamp Touch and Vamp Bite need to be made spells, and maybe have the cast time dropped to 1/4s. I remember doing AB and seeing how 20/24 players on both sides were Touch Rangers, and it was kind of just like "wow, this is ridiculous". It's not nearly as bad anymore. But saying "Just use 'Can't Touch This' n00b!!!" is the dumbest excuse I've ever heard. Any decent player knows that skill is complete garbage. Seriously, 20 second recharge time? Only affects yourself? Maybe with a 10s recharge, and affecting all allies within earshot, it might be worth taking, but in it's current state, it is useless.
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Old Mar 20, 2008, 11:48 PM // 23:48   #71
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no thank you
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Old Mar 21, 2008, 01:32 AM // 01:32   #72
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Way to thread rez. Ranger ownzzzzzz
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Old Mar 21, 2008, 01:40 AM // 01:40   #73
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On the contrary, I wish Expertise were across all skills.

/notsigned
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Old Mar 21, 2008, 02:54 AM // 02:54   #74
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ZOMG NOOOES you got the wrong class!

Nurf ellys!

E/A can kill things fast

E/Rt and E/Mo have loads of energy to heal!

E/Me and E/Ne can spam loads of hexes!

ZOMG nerf dem!

(Sarcastic post for +1)
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Old Mar 21, 2008, 03:16 PM // 15:16   #75
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How about this:

Let's remove all professions from the game and replace them with just "Stick Fighters"; remove weapons, and give everyone a 10-10 dmg Stick, with no mods. Everyone has the same health/armor/atk speed/everything. We can just do 64v64 Stick Wars all day with complete balance!!!
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Old Mar 22, 2008, 09:28 AM // 09:28   #76
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How often do you see a pure anything anymore? That is the whole point of allowing people to multiclass to begin with. If you take away the rangers versatility, then it loses its strongest point. Besides, most of the good ranger builds require good players and practice, which outshines any toucher any day. Toucher does not really work anymore, people catch on quicker now, and learn to avoid them while they get taken down. At the same time I hear rumors of touchers owning in HA.
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Old Mar 22, 2008, 11:18 AM // 11:18   #77
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Quote:
Originally Posted by Chronos the Defiler
versatility? it players every class except its own....it is rediculous the Ranger itself has plenty of great builds it can run as a RANGER, but people won't because the ranger gives you the ability to make all attack skills and touch skills over every other class take almost no energy.
it's not like any1 plays cripshot!
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Old Mar 27, 2008, 05:37 AM // 05:37   #78
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/signed. Tell me two legs, where were you when the kournan jackals slaugh, I mean, why should a 12 death magic ranger cast a death magic touch skill more efficiently than a same 12 death magic necro? Because necros are indoors reading books and rangers are outgoing being more 'in touch' with themselves? Ah, in that case /notsigned, but only if warriors can cast touch skills for free since they're the avatars of mesomorphs. Oh, also, since touch skills are kinda sexy, mesmers should get energy when casting same death magic attribute necro touch skills, but only if they're wearing sensually revealing costumes, not that 'cover up everything crap', in which case, they can't use touch skills at all.

This is a half-assed update to let rangers only benefit from touch skills. Heres a fix; if rangers benefit from touch skills, then let warriors use touch skills for free since they're mesomorphs, and mesmers since they're the avatars of sensuality. Or, nerf the rangers' ability to cast a death magic touch skill better than an equivalent necro.

Last edited by Fear Me!; Mar 27, 2008 at 08:33 AM // 08:33..
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Old Mar 27, 2008, 06:59 AM // 06:59   #79
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/not signed

Though I wouldn't mind if Izzy took a look at the current R/D(because 3-5 escapway R/Ds with Rending Touches are annoying), but other than that, the other builds have their weaknesses.
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Old Mar 27, 2008, 07:00 AM // 07:00   #80
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Quote:
Originally Posted by Fear Me!
... why should a 12 death magic ranger cast a death magic spell more efficiently than a same 12 death magic necro?
Could you read up a bit and find out what expertise really does before you comment with nonsense? Spells were never more efficiently cast by a ranger then by the caster.

/not signed btw
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